![]() ![]() But im always curious really how fast I should be expanding or how many actual cities I should have? Is there any negative to having more cities? I know there is the Argument of Tall vs Wide (is that still like "known" which is better).However, I have a few general questions on gameplay. So i've played for awhile, pretty casually but I recently started playing Civ 6 after a LONG while (since it first came out). AI Bias Value Chart - Values vary by up to ± 2 each game.A Not-So-Brief Guide to Worker Stealing.Tile Improvements Summary (New Frontier Pass).The rules can also be found on the Subreddit Wiki. SFW posts that are marked NSFW will be unmarked. Posts that ask for, link to, or advocate piracy in any way will be Posts that are abusive in nature will be removed and the user that Posts about past leaders or structures that are included in the Should instead be posted in /r/CivPolitics. Posts comprised of current leaders or events are not allowed. People to look at in the image or explain in the comments. If you post a screenshot of the game, please point out what you want Screenshots of graphical glitches are not allowed unless they are Including trade screens, are not allowed. Posts that only show your relationship between one or more Civs, These types of posts should either be posted in /r/civ_memes,Īll posted content must be related to the Civilization series,Ĭivilization Beyond Earth, Alpha Centauri, or Colonization series and Again, this works for anyone, but obviously works best for Hungary as they have no problems picking up suzerainty of city states.Memes, image macros, and reaction gifs are not allowed as posts. Sell your luxuries and Diplomatic Favour to the AI and you can rake in fat stacks of cheddar to turn into settlers. ![]() It's worth considering the gold aspect for getting settlers out too. Combine this with the strats mentioned above (Ancestral Hall + Magnus) and you can really REX. No matter who you are, if you can crank out a lot of faith and get a Classical and/or Medieval Golden Age, choose Monumentality and you can pump out settlers with faith (or gold) like nobody's business. Honorable mention: Indonesia.Ĭothons give +50% to settlers combine this with your Ancestral Hall and you're away laughing. No guarantees, obviously, but and good shot. Of all the Civs, Mali is the best set up to get the early game faith necessary to have first pick of pantheons, which means they are your best bet to get the free settler pantheon, Religious Settlements. This means you will have a good mix of food and production to propel settlers out of the gate. If you get rainforest spice on a hill, you are totally set up. This often results in hearty food yields, often compounded with jungle resources like bananas, cacao, and. Pedro has a strong rainforest bias to his starting location. The "all roads" thing seems like it will save a lot of worker time building roads that is then used to build other things.Īny other suggestions? Thanks in advance!įree monument propels you through the civic tree towards State Workforce/Govt Plaza (+Ancestral Hall) and Early Empire, so you can install Magnus and promote him to provision (settlers don't cost population). It doesn't seem as that is a thing in 6, so what's my next best option? Rome seems promising. ![]() (Current game I have 35 cities, next largest has. This in turn lets you secure unsettled land without worrying about settlers and workers getting killed. In 5, I usually play Germany, as the ability to recruit barbarians gives you a very large early military. I particularly like rapid expansion without a lot of combat, as it amuses me to just spread out like a blob, settling many times more land than the next largest civilization. However, since Civ VII has been announced, I might as well give it another shot. I never really got into 6, sticking with Civ 5. I'm a casual player, mostly using games for relaxation after work (decision making that doesn't actually matter).
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